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For the first month of its existence, my game was ticking along at about 200 downloads per day. I have no experience with this, but that seemed pretty good to me. Then I released 1.1.0, which is what caused that spike you see near the end there. On the first day: 192 new downloads, 949 upgrades to the new version. Second day: 576 new downloads, 1100 upgrades. It’s tapered off since then, but downloads are still significantly higher than they were before the new version came out.
According to the records I get from Apple, 6707 people downloaded version 1.0.0 of the game. So far, 3936 of those people have upgraded to the new version. Let’s hope you are all still so loyal when I get around to releasing the paid version. Heh!